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Fans streamed 2.4 billion hours of competitive gaming last year

04
Jun
2014

Weve known that streaming game video from the likes of Twitch has been popular, but the extent of it hasnt exactly been clear. Last year 2.4 billion hours were spent watching competitive gaming (eSports) broadcasts online, according to a report from market research firm IHS. Think about this for a second: if there are around 8,766 hours in a year, in 2013 people watched some 273,785 years of League of Legends (LoL), Dota 2 and StarCraft 2 competitions.

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