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Mechs illustrated: the killer suits of ‘Titanfall’

17
Feb
2014

Titanfall is one of the biggest games of the year, but theres more to its appeal than just the tight, lightning fast shooter gameplay — its also a tremendous vision of the future where robotic warriors fight each other across fantastic sci-fi battle zones. The war will take you everywhere from gleaming cities on alien worlds to dusty deserts crawling with massive, awe-inducing creatures. Whether its the towering Titans themselves, the various locations, or even the strange alien wildlife, all of the games designs went through multiple iterations, starting with sketches and concept art before 3D renders and, in some cases, actual real-life models. Concept art plays an essential role in creating context, enabling our team to discuss context in consistent terms and move forward, explains game director Steve Fukuda in The Art of Titanfall.

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