The Latest in IT Security

‘Threes’ developer shows the hard work that clones and rip-offs never do

28
Mar
2014

A few short weeks after superb puzzle game Threes was first released on iOS, it started earning clones. In a lengthy post on the games site, Threes designers recall finding the copies — straight clones, rip-offs, and games that were different, but not such as 1024 and 2048 — describing a process that made them sad. Particularly galling was the short time for clones and copies to be knocked together following Threes launch — not because the developers had wasted their time, but because they had spent 14 months tweaking and testing before hitting on a simple and glorious game, while the clones offered broken experiences.

Tags:  
Comments are closed.

Categories

FRIDAY, APRIL 26, 2024
WHITE PAPERS

Mission-Critical Broadband – Why Governments Should Partner with Commercial Operators:
Many governments embrace mobile network operator (MNO) networks as ...

ARA at Scale: How to Choose a Solution That Grows With Your Needs:
Application release automation (ARA) tools enable best practices in...

The Multi-Model Database:
Part of the “new normal” where data and cloud applications are ...

Featured

Archives

Latest Comments