It is impossible to foresee the future (although we can always try). Nothing global and mankind-related, highly technical, or even suggestive of the consequences of our own decisions can be foretold.
Sometimes, our actions and projects will take on an unpredictable life of their own.
An example of something taking on an unexpected life is our tabletop-server game KIPS. This is a game where team members learn to interact by creating a cyberattack defense strategy while being limited in budget and time, just like in real life.
Leave a reply