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After mob-run ‘Pokemon’ success, Twitch bets on turning viewers into ‘torture artists’

16
Apr
2014

In January 2014, longtime game designer Michael Molinari was testing a prototype of his studios new multiplayer project. Choice Chamber, built for the massively popular streaming platform Twitch, promised a new kind of audience participation. In Choice Chamber, though, viewers could control the games power-ups, weapons, and terrain, either helping or challenging the player as they jumped and slashed through it. Two weeks later, Twitch Plays Pokemon came out.

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