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Creating ‘Bioshock’ was a protracted, ego-driven battle

18
Apr
2014

Like many classic video games, the development process of Bioshock was fraught with peril — just a few months before the games release, developer Irrational Games invited people outside the company to try the game for the first time, and the feedback was entirely negative. The testers called the game too dark, confusing, tedious — and one player didnt even understand that Rapture was a city set underwater. Its a particularly good time to tell the story of Bioshock — Ken Levine just decided to shut down the studio behind the game a few months ago, so the piece also doubles as a bit of a eulogy for Irrational Games.

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