As we’ve noticed in the past, EA is a widely disliked company among many gamers not just because they make mistakes but that its executives can never own up to their mistakes in a remotely honest manner. Case in point: In an interview with Games Industry International, EA mobile boss Frank Gibeau admits that EA botched the launch of Dungeon Keeper for mobile phones and tablets but he offers the single most ridiculous explanation for why it failed. For those of you who need a refresher, Dungeon Keeper is a nominally “free-to-play” game that involves assigning a group of worker imps to dig out a given area to create a dungeon that is populated with monsters. However, while the game was indeed free