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Oculus’ best practices explains how to create a VR experience that doesn’t make people sick

17
Jan
2014

Couldnt make it out to Valves Steam Dev Days to hear Palmer Luckey gab about how to build a good virtual reality experience? No worries – Oculus new VR Best Practices guide will fill you in on the details. The 39 page document is designed to help combat simulator sickness, which can leave users of a poorly optimized virtual reality experience feeling nauseous, disoriented and uncomfortable.

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