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Pixar gives a closer look at how it animates big hairy monsters

04
Apr
2014

The GPU Technology Conference isnt for everyone, but anyone can enjoy the inside look one Pixar engineer gave into the famed companys animation process. It starts with Presto, Pixars internal animation system that allows the company to manipulate Monsters Universitys characters with an incredible degree of precision. The Pixar engineer illustrated how with a few clicks, an animator can move Sullys arms, legs, eyes, nose, and lips — 1500 animation controls in all — and do it in real-time without dropping a frame. Its something Pixar couldnt do just a few years ago, meaning animators had to work with a naked version of Sully that was harder to manipulate effectively.

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