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The insanity of making six retro games in six months

07
Mar
2014

Rusty Moyher spent so much of last year building retro games he blew out his hands. As part of the Retro Game Crunch challenge, Moyher joined up with fellow developers Shaun Inman and Matt Grimm to develop six 8-bit-style games over the course of six months, based on ideas from Kickstarter backers. It was an ambitious project with tight restrictions and a tough schedule, which led to some overexertion. We didnt really limit the amount of hours we were putting into it, says Moyher, who developed repetitive strain injury issues while working on the half-dozen new games. …

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