Art of the Titles latest video takes a walk through 22 years of video game title screens, showing sea changes in game design in the process. Some of these changes came about as a result of loftier storytelling ambitions: Full Throttle uses lingering character shots to indicate its narrative intentions. Some of them came about as a result of advancing technological capability: Metal Gear Solid and Half-Life were able to produce the cinematic game openings their creators desired thanks to the power of the PlayStation and PC respectively.