Back in June of 2011, David Pakman’s daughter and son, at the time age 10 and eight, asked him for a copy of Minecraft. “At the time I didn’t know what that was, so I checked it out, thought it was kinda like digital Legos, and agreed to get it,” says Pakman, a tech entrepreneur and investor. Pretty soon Pakman’s son joined them a few times, and got hooked. So that the family could play together, Pakman set up his own server, hosting a private community for the three of them. …