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Why the makers of EVE Online couldn’t keep ‘World of Darkness’ alive

05
Jun
2014

Massively multiplayer game World of Darkness should have brought the intricate sandbox sensibilities of EVE Online to the incredibly popular White Wolf tabletop series, perhaps best known for Vampire: The Masquerade. But in April of 2014, the game was finally canceled after years of delays and uncertainty. The Guardian, talking to sources from inside the project, tells us why. Some of the problems — poor management, small changes that forced developers to start over again and again — have wrecked other studios, most recently BioShock Infinite developer Irrational. …

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