I saw Tom Clancy’s The Division twice at E3, and if not for the title cards, I might have thought I was seeing two different games. At Microsoft’s press conference, it was a strategic team-based shooter with a thudding bass soundtrack and a firefight on the steps of New York’s James Farley Post Office. Until that point, you could probably have called it Tom Clancy’s The Road. As we put more resources into realistic graphics and interesting settings, action games — Ubisoft’s in particular — are turning into uneasy pastiches of real-world pain.